CS-330 – drawing 3d chair using modern opengl, visual studio in C++

I don’t know how to handle this Computer Science question and need guidance.

I’m working on building/drawing a 3d chair in modern opengl using visual studio IDE in C++. I’ve completed the assignment but i’m having a difficult time putting my coordinates into perspective. Currently the display is in wire frame mode and everything is out of wack. I’m not sure if i have enough indices for all of the coordinates.

What i need help with is putting the coordinates into perspective. I’m using include GLEW and GLFW because i’m having issues with freeglut and glut at the moment.

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